Chloe McCormick: Gamifying climate action

Using game mechanics in a climate-action product

Chloe McCormick: Gamifying climate action
OXOAK / Content and design

Practical notes

1 min read

Using game mechanics in a climate-action product

Tie points to explainable actions and state data sources and calculation boundaries. Let users opt out of rankings without losing the core service.

Putting planning and trade-offs into practice

Planning connects business goals to customer tasks and prioritised pages and functions. Separate confirmed needs, research hypotheses and future ideas.

Checking the result

Give near-term work inputs, an owner and an inspectable result before deciding the next step. Retain reasons for rejecting alternatives.

Using game mechanics in a climate-action product · Working details

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